|Posted on January 28, 2013 at 10:45 AM|
This year I took part in my second Global Games Jam (GGJ13). The aim of the event is to create a game in 48 hours to the given theme, a heartbeat.
The team I worked in created the game Sucky Surgeon. The aim of the game is to use the arcade style crane (controlled by the android phone/tablet gyroscope) to remove the required organs or foreign bodies.
My role within the team was 3D modelling/texturing and animation. I modelled/textured all the organs and torso. Also I rigged and animated the torso twitching in 3Ds Max. Which are then sped up in Unity to increase the game difficulty over time.
Here's the link to the GGJ13 game page for more information and a downloadable copy of the game.
See the video for the game in action.