|Posted on June 21, 2018 at 9:00 PM|
During 2012 in my second year at University I took part in my first Global Game Jam.
For most of our team of 6 it was their first Game Jam as well, so we didn't quite know what to expect. By the end of the weekend we had fun and formed a playable game.
That game was Land Infinite. A 2D continuous side scrolling platformer, in which you have to fight off infinite spawning enemies. When a certain number of enemies have been killed the level changes and new location specific enemies start to appear. If the change level score is not met then the level will continue to loop until the player dies or reaches the required score.
For game files please head to the Global Games Jam archive: http://archive.globalgamejam.org/2012/land-infinite
For other Games Jam projects please see: https://globalgamejam.org/users/rikku300
|Posted on October 27, 2014 at 5:20 PM||comments (0)|
Staffordshire University teamed up with Ukie, and were sponsored by Epic Games, Overclockers UK and Flix Interactive, to host a Student and Indie Game Conference last Wednesday (22nd October 2014).
The event was free for everyone to attend, and was ideal for students, alumni (like myself) and current indie devs, who were looking to gain an insight into what needs to be considered for a start-up studio.
Over 20 industry speakers visited Staffordshire University, to give talks about their areas of expertise. Topics ranged from tips for starting up a studio, to building a fan base for a game.
All of the talks I attended were highly informative, and everyone was confidently knowledgeable about their area. A couple of talks that really grabbed my interest were by Louise O'Conner from Rare Ltd, and Simon Callaghan from Johnny Atom.
Louise's talk had some very helpful tips on how to keep your mind creative. These tips were along the lines of:
• Have something with you, like a notepad, so you can make notes, or doodle at the time when you have an idea
• Play games, and not just video games, board games as well, to gain an understanding of new mechanics and other game aspects
• Read books, watch films and look at other forms of media for inspiration
• Talk and collaborate with others to get feedback on an idea, to develop it further
• Think wacky ideas, they might seem silly but people should respect your ideas
• Find a way to get your ideas on paper, through something like a Mind Map, so you can see what ideas can flow and connect together
These tips are things I am going to try and do more of myself to keep thinking creatively, and use the methods to help develop personal project ideas in the future.
The second talk I mentioned by Simon Callaghan covered points for planning a PR (Public Relations) campaign. He gave an overview of each area a campaign should cover, and stressed the importance of planning ahead a full PR campaign, to use during the entire development schedule of a game, and not just doing it as an afterthought.
PR is an area I find quite interesting, particularly because of the wide array of methods available to now interact with a target audience. For example, with sites like Twitch becoming ever more popular it provides real time interaction with the players, that isn't just limited to expos and other events, making it easier to get feedback on updates while a game is still in development.
With a good turnout of people, I hope Staffordshire University and Ukie will run an event similar to this in the future, so more people can get an up to date insight about games from the industry insiders. I would certainly look forward to heading along to the event again.
For more information about Ukie, and their upcoming events, check out their website http://ukie.org.uk
|Posted on December 4, 2013 at 6:45 PM||comments (0)|
I went along to this years LAUNCH Conference which had the Friday dedicated to the theme of Grads in Games. There were some very informative insights into the industry from the guest speakers, with very helpful tips. As an aspiring artist I particularly found Scot Homer's keynote 'Life as a Games Artist' very inspiring and motivating
It was also nice to get to chat to the dev teams exhibiting at the event and run into a few familiar faces from Uni. Chillsters a Staffordshire based indie team were demoing their mobile games including their latest one Robot Blitz. Why not head over to their site and give it a try: http://chillsters.com/portfolio/robot-blitz/
|Posted on September 28, 2013 at 9:15 PM||comments (0)|
Eurogamer expo time, so it was back down to London again. Being able to get early entry tickets came in handy, being able to just walk up and play a hand full of the games before it got really busy. It was fun getting to try Tearaway for the Vita and all of the other games that I'd wanted to try out. It was also a really nice surprise to run into some familiar faces working at the event as well The collection of freebies gathered during the day were definitely worth picking up. I now need to find somewhere for this little guy to go.
|Posted on September 25, 2013 at 7:50 PM||comments (0)|
I attended the Women in Games Conference in London for the first time this year, and I was selected by Uni to part in the Student Show case to display my portfolio. It was an excellent opportunity for myself and other students to show our work directly to professionals in the industry. As well as taking part of the show case I also got to attend the key note speeches, various panels and the round tables.
It was an awesome event to attend with many inspirational and helpful talks/discussions providing some handy tips for CVs etc. A very insightful event to attend and a great event for networking during the breaks.
Now I'm looking forward to heading to the Eurogamer Expo on Saturday and the next conference/networking event in my calendar