Rebecca McGrath - Portfolio

And UI Designer


Freakout Games - Solbot Energy Rush

Posted on August 21, 2018 at 7:15 PM

I've been volunteering in my free time again for the international indie games company Freakout Games on their new title Solbot Energy Rush released for Android and iOS. The position involved black box testing the game on Android platforms. In the game you play as the robot Solbot who is on a mission to collect renewable energy resources in space.

During the test cycle it was essential to ensure everyone was working off the latest game build. Another tester and I worked together to accurately record issues through an online system by eWorkplace Apps. I would record issues with clear steps to reproduce them and attach any relevant evidence to support the report. Within the game I also had to keep an eye on things such as the various power ups working correctly and that any information links about renewable energy worked correctly.

For more information on future games follow Freakout Games on Twitter

Throwback Thursday: Global Games Jam 2012

Posted on June 21, 2018 at 9:00 PM

During 2012 in my second year at University I took part in my first Global Game Jam.

For most of our team of 6 it was their first Game Jam as well, so we didn't quite know what to expect. By the end of the weekend we had fun and formed a playable game.

That game was Land Infinite. A 2D continuous side scrolling platformer, in which you have to fight off infinite spawning enemies. When a certain number of enemies have been killed the level changes and new location specific enemies start to appear. If the change level score is not met then the level will continue to loop until the player dies or reaches the required score.

For game files please head to the Global Games Jam archive:

For other Games Jam projects please see:

Freakout Games - British Tycoons (Working Title)

Posted on August 20, 2017 at 5:00 PM

Over the past few months I've been volunteering in my free time for the international indie games company Freakout Games on their latest title, British Tycoons (currently unpublished) for Android. The position involved creating and maintaining test cases on the web based testing suite Lean Testing provided by CrowdTesting.

I also supervised an international team of three other QA testers during the project to allocate them test cases and monitoring their bug submissions, to ensure they covered all required report points. As testing progressed I also kept track of closing completed bugs and getting additional information for bugs that were still unresolved in new builds.

For more information on future games follow Freakout Games on Twitter

Eggs to Legs: Educational Game

Posted on December 3, 2016 at 6:30 PM

Made as part of the MITx: 11.127x Design and Development of Games for Learning online course. The overall concept of the game is to provide an interactive experience about the life cycle of a frog for use in the classroom with students aged 5-6 years. I chose this topic because most students only get to see the life cycle chart in a text book. So Eggs to Legs would be an interactive visual aid of the life cycle, helping students to gain a better understanding of how frogs develop and risks they face. The course worked through the design and prototyping of an educational game. The below video is a playthough of the "final" iteration of Eggs to Legs showing all 4 stages of the frog life cycle. 

To play the game you can visit:

Prototype versions of the game can also be found here for comparison to the final iteration. Changes were made based on testing feedback and with polishing/balancing in mind.

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Global Games Jam 2016

Posted on February 1, 2016 at 5:00 PM

Another year and the end of January can only mean one thing, Global Games Jam 2016 and the blog post about what I worked on.

My fifth Games Jam now took me back to Staffordshire University, for the final time at the Stafford Campus before their move to Stoke on Trent. Based on this year’s theme "Ritual" our team of 3 began work on a PC game called Demon Duel.

“Demon duel is a two player demon battling game! Each player populates their pentagram from a collection of artefacts to summon the ideal fighting demon! Choose from items such as the tail of an ox and the feather of an eagle to get the best traits of speed, strength, defence, and stealth. Learn the points of your pentagram to best position those traits then it's time to fight!"

The short demo/explanation video for the game can be found here

Here is the direct link to the project on the official GGJ16 site where you can get a copy of the game to play on Windows and Mac:


The image below is the main fight screen for the game where the summoned demon has won the fight.

Demon Duel Screenshot