Rebecca McGrath - Portfolio

And UI Designer


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Freakout Games - British Tycoons

Posted on August 20, 2017 at 5:00 PM Comments comments (0)

Over the past few months I've been volunteering in my free time for the international indie games company Freakout Games on their latest title, British Tycoons (currently unpublished) for Android and iOS. The position involved creating and maintaining test cases on the web based testing suite Lean Testing provided by CrowdTesting.

I also supervised an international team of three other QA testers during the project to allocate them test cases and monitoring their bug submissions, to ensure they covered all required report points. As testing progressed I also kept track of closing completed bugs and getting additional information for bugs that were still unresolved in new builds.

For more information on future games follow Freakout Games on Twitter" target="_blank" rel="nofollow">http://

Eggs to Legs: Educational Game

Posted on December 3, 2016 at 6:30 PM Comments comments (0)

Made as part of the MITx: 11.127x Design and Development of Games for Learning online course. The overall concept of the game is to provide an interactive experience about the life cycle of a frog for use in the classroom with students aged 5-6 years. I chose this topic because most students only get to see the life cycle chart in a text book. So Eggs to Legs would be an interactive visual aid of the life cycle, helping students to gain a better understanding of how frogs develop and risks they face. The course worked through the design and prototyping of an educational game. The below video is a playthough of the "final" iteration of Eggs to Legs showing all 4 stages of the frog life cycle. 

To play the game you can visit:

Prototype versions of the game can also be found here for comparison to the final iteration. Changes were made based on testing feedback and with polishing/balancing in mind.

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Global Games Jam 2016

Posted on February 1, 2016 at 5:00 PM Comments comments (0)

Another year and the end of January can only mean one thing, Global Games Jam 2016 and the blog post about what I worked on.

My fifth Games Jam now took me back to Staffordshire University, for the final time at the Stafford Campus before their move to Stoke on Trent. Based on this year’s theme "Ritual" our team of 3 began work on a PC game called Demon Duel.

“Demon duel is a two player demon battling game! Each player populates their pentagram from a collection of artefacts to summon the ideal fighting demon! Choose from items such as the tail of an ox and the feather of an eagle to get the best traits of speed, strength, defence, and stealth. Learn the points of your pentagram to best position those traits then it's time to fight!"

The short demo/explanation video for the game can be found here

Here is the direct link to the project on the official GGJ16 site where you can get a copy of the game to play on Windows and Mac:


The image below is the main fight screen for the game where the summoned demon has won the fight.

Demon Duel Screenshot

Global Games Jam 2015

Posted on January 27, 2015 at 5:30 PM Comments comments (0)


The end of January can only mean one thing, Global Games Jam 2015!


My fourth Games Jam, in a row, took me back to Staffordshire University once more. Based on this years theme "What do we do now?" our team of 6 began work on a PC game called White Horse.


"White Horse is a turn-based strategy-RPG, set in a post-apocalyptic world ravaged by a vicious disease. Your only goal is to survive for as long as possible - but how you do that is up to you. Will you build a party of adventurers to join you as you crusade your way through the ravaged world or go it alone and kill anyone who shows any sign of infection? Will you run the show as a friendly and thoughtful leader or a ruthless pragmatist? It's entirely up to you. Just be sure you can live with yourself - and the consequences."


The short demo video for the game can be found here:


Here is the direct link to the project on the official GGJ15 site:


The below image is the world map from the game. Settlements and their locations are randomly generated, the player must travel between them maintaining their supplies level.

Student and Indie Games Conference Stafford

Posted on October 27, 2014 at 5:20 PM Comments comments (0)

Staffordshire University teamed up with Ukie, and were sponsored by Epic Games, Overclockers UK and Flix Interactive, to host a Student and Indie Game Conference last Wednesday (22nd October 2014).


The event was free for everyone to attend, and was ideal for students, alumni (like myself) and current indie devs, who were looking to gain an insight into what needs to be considered for a start-up studio.


Over 20 industry speakers visited Staffordshire University, to give talks about their areas of expertise. Topics ranged from tips for starting up a studio, to building a fan base for a game.


All of the talks I attended were highly informative, and everyone was confidently knowledgeable about their area. A couple of talks that really grabbed my interest were by Louise O'Conner from Rare Ltd, and Simon Callaghan from Johnny Atom.

Louise's talk had some very helpful tips on how to keep your mind creative. These tips were along the lines of:

• Have something with you, like a notepad, so you can make notes, or doodle at the time when you have an idea

• Play games, and not just video games, board games as well, to gain an understanding of new mechanics and other game aspects

• Read books, watch films and look at other forms of media for inspiration

• Talk and collaborate with others to get feedback on an idea, to develop it further

• Think wacky ideas, they might seem silly but people should respect your ideas

• Find a way to get your ideas on paper, through something like a Mind Map, so you can see what ideas can flow and connect together


These tips are things I am going to try and do more of myself to keep thinking creatively, and use the methods to help develop personal project ideas in the future.

The second talk I mentioned by Simon Callaghan covered points for planning a PR (Public Relations) campaign. He gave an overview of each area a campaign should cover, and stressed the importance of planning ahead a full PR campaign, to use during the entire development schedule of a game, and not just doing it as an afterthought.


PR is an area I find quite interesting, particularly because of the wide array of methods available to now interact with a target audience. For example, with sites like Twitch becoming ever more popular it provides real time interaction with the players, that isn't just limited to expos and other events, making it easier to get feedback on updates while a game is still in development.


With a good turnout of people, I hope Staffordshire University and Ukie will run an event similar to this in the future, so more people can get an up to date insight about games from the industry insiders. I would certainly look forward to heading along to the event again.

For more information about Ukie, and their upcoming events, check out their website